Tamashi no Hashii is my second project for Isart Digital school.
In this Sokoban, you control the spirit of a Yokai and use his aptitudes to move accordingly.
The goal is to put all the soul orbs on their vessels to progress throughout the levels.
Walkthrough
➯ Isometric Grid
The game is played on an Isometric Grid. I created a 2D grid and adapted it to make an isometric game.
➯ Pathfinding Movements
The special feature of this game is quite complicated. Since the movement is different for each piece, i created scripts for each pieces that check which cells are free to move. If there is a box that can be move, you can select it and it will dispay the cells that are available.
➯ Reward System
I built a system that rewards an emblem everytime you solve a level with less moves than the par for the first time. You can check your collection in the menu and a juicy animation pops whenever you unlock an emblem.
➯ Level Design
Level Design on this game was quite challenging. I built 5 levels that ramps the difficulty up that we integrated via a json file.
➯ Juiciness : Particles & Shaders
I did all of the juiciness effects in the game. I modified some shaders (distorsion, wind, dissolve, ...) to integrate them on the projects. I also made a lot of different particles systems to realize the differents animations showed in the game.
CREDITS
Game Design & Programming
TSITIONIS Yoann
SIMON Baptiste OSBORN SALINAS Elias
Sound DesignGAILLARDON Renaud
SIMON Baptiste OSBORN SALINAS Elias
Sound DesignGAILLARDON Renaud
Screenshots






