Tamashi no Hashii Sokoban


Tamashi no Hashii is my second project for Isart Digital school.
In this Sokoban, you control the spirit of a Yokai and use his aptitudes to move accordingly. 
The goal is to put all the soul orbs on their vessels to progress throughout the levels.

Walkthrough
Isometric Grid
                    The game is played on an Isometric Grid. I created a 2D grid and                                  adapted it to make an isometric game.
Pathfinding Movements 
                    The special feature of this game is quite complicated.                                                        Since the movement is different for each piece,                                                                    i created scripts for each pieces that check which cells                                                      are free to move.                                                                                                                                If there is a box that can be move, you can select it and                                                      it will dispay the cells that are available.
Reward System
               I built a system that rewards an emblem everytime                                                             you solve a level with less moves than the par for the first time.                                     You can check your collection in the menu and                                                                   a juicy animation pops whenever you unlock an emblem.
Level Design 
                    Level Design on this game was quite challenging.                                                              I built 5 levels that ramps the difficulty up that we integrated via a json                      file.
Juiciness : Particles & Shaders
                    I did all of the juiciness effects in the game. I modified some shaders                          (distorsion, wind, dissolve, ...) to integrate them on the projects.                                    I also made a lot of different particles systems                                                                      to realize the differents animations showed in the game.
CREDITS

Game Design & Programming
TSITIONIS Yoann
                                                               SIMON Baptiste                                                                OSBORN SALINAS Elias

Sound Design
GAILLARDON Renaud
Screenshots
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